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About The Clackamas print. (Oregon City, Oregon) 1989-2019 | View Entire Issue (April 20, 2011)
ArtsCCulture aced@clackamas. edu Wednesday, April 20, 2011 The Clackamas Print 5 | KAYLA GALLOWAY ANO BRIAN BALDWIN’S REVIEW OF PORTAL 2 RATING: 5 OUT OF 5 PRICK: $60 PUBLISHER: VALVE ESRB RATING: E1O+ ELEASED: APRIL 1» PLATFORMS: PC, XBOX 360, PLAYSTATION 3 Photo courtesy of Valve led with caffeine and •ky attitudes, two geeks ; to beat “Portal 2” in night By Brian Baldwin & Kayla Calloway Editor & Co-Editor-m-Chief In layman’s terms: speedy thing 1 in, speedy thing comes out.” et your mind out of the gutter s. I’m talking about the cult video e hit “Portal 2.” “Portal” is one of nost anticipated games of 2011. It made by Valve and was released ipril 19. he original game was a short i that appeared in the “Half-life he Orange Box” game, which is available in game stores, both ' and used. This sequel not only >s more challenging puzzles but cooperative play, mayhem and eeper look inside the Aperture nces labs. However all of that s in comparison to the return of homicidal artificial intelligence ¡ram, GLAdOS. !o-worker Kayla Calloway and tempted to beat the co-op cam in in a mad-dash, “chug-a-thon” energy drinks and lame sexual tendos revolving around portals, ¡dless to say, we lasted two and a [hours and crashed. (K.C.: To be ,Brian, we were not expecting the ip play to be nearly as long as it i. We only got through the second ing chamber.) 'o-op is perhaps the most antici- id and dreadful feature of “Portal As the first “Portal” was a chal- e of thinking how to strategi- I place your two precious portal ons (K.C.: Or “thinking with por- which is the catch-phrase now), nds would become back-seat driv- telling you where to place portals at what times. Now co-op allows friend to put their money where i mouth is and help you achieve • goals in the name of science. ■alve has created several ways to ■your teamwork, such as sequenc- ■ portals in a way that one play ■®ues their momentum to reach ■rticular ledge or handing each v blocks through windows in the I Be. This requires constant com- B Nation, though, as your friend may not have the same plan you have or she might not notice a par ticular button ... even though they are big, bright , red buttons the size of a trash can. (K.C.: You wouldn’t have noticed them either! There’s no way to tell what way you’ll be facing when you come out of the hole! And yes, that is what she said.) The dread that comes with co-op is the fear of team betrayal or incompe tence. Valve added in new obstacles that include lasers and catapults that can send your tiny metal robot into a huge steel fan. Most of those chal lenges only require a small spark of inspiration, and your partner is jump ing up and down on a button control ling a bridge over boiling acid. Other points of dread come in if you think that your partner isn’t going to be of very much help. Such as if they are flying around the room on a set of catapults yelling “Wheee!” when they are supposed to be catching cubes in the air. (K.C.: I figured out that it was the correct way. You just were failing with the button pushing/timing thing.) Valve’s use of humor makes the “Portal” series a very fun experi ence. In co-op, GLAdOS will con stantly remind you and your partner that the testing chambers are not for competition but will also constantly remind you that blue is performing less admirably than orange and has lost points. (K.C.: I think that’s just an automatic thing. I highly doubt that she really knew if you were winning.) This can cause a friendly rivalry between you and your partner and allow you to point out that the game likes you better. Warning: This course of action may result in unnecessary glares and threats of strangulation. (K.C.: Not unneces sary.) In single player, you resume the role of the previous game’s pro tagonist, Chell. After destroying GLAdOS and escaping the testing chamber, you find yourself sucked back in, and you wake up in the Aperture Sciences facility again, A small eyebot voiced by Ricky Gervais helps guide you through several levels where you both acci dently tell the facility to repair and reactivate GLAdOS. As she confronts you about your decision to “kill” her in the previous game, she informs you that because of her programming, she stores the last three minutes of her previous life (K.C.: Way to ruin it). Watching her “death” over and over again has made her very angry, and she drops you back into the testing labs, forc ing you to run through her gauntlet of testing chambers. Armed with your trusty portal gun, it is time to kick some robot butt while instantly get ting from point A to point B in style. I give “Portal” a 5/5. The game is a fun cooperative experience even if you are only playing single player with a friend watching. It tests your thought process on how to beat the levels. The humor of the characters is worth $25 of the $60 price-tag alone. In the current selection of games out there, it’s difficult to find a game that will have a turret that’s so loveable and wants to hug you with its bullets and still be rated for children ages 10 and up. K.C.: I second that opinion, Brian, and give this game a five as well. I do suggest that you pick up the first game before you shell out the $60 for the sequel. Like I said, most game stores have them still and they run about $ 18, give or take. You can now purchase it in the Xbox marketplace for 1200 points or around $15. The mini-game was so popular and well-received that GLAdOS made Game Informer’s top 25 characters of all-time list. It’s a title she deserves as no other character, good or bad, can make you laugh as your fight ing for the life of yourself and your companion cube, all the while keep ing your hopes up with the promise of tasty, tasty cake. what is my next move? Ranked as one of the best values and best baccalaureate colleges in- the West by U.S.News & World Report 2010, Warner Pacific is an urban, Christ-centered liberal arts college in the heart of Portland. With 27 undergraduate majors, you can choose from hundreds of career options.