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About Oregon daily emerald. (Eugene, Or.) 1920-2012 | View Entire Issue (April 21, 2005)
■ Last call Peabody’s Pub the real thing in a neighborhood of foolish imitations Owner allows patrons to order almost anything in this friendly atmoshpere BY JOSH LINTEREUR PULSE REPORTER From sterile interiors decorated with local sports paraphernalia to the simple insertion of the word "neigh borhood" into an ad slogan (a la Apple bee's), the proliferation of chain restaurants yields an unending series of foolish attempts to recreate a home grown ambiance. But a true neighborhood pub re quires an intangible blend of atmos phere, attitude and clientele, which cannot be artificially assembled from a corporate boardroom. To see the real thing, travel over to Peabody's Pub, one of Eugene's best neighborhood bars. Inside the softly lit establishment lo cated north of downtown at 444 E. Third Ave., the fireplace crackles while patrons swivel in their seats to trade barbs with the strangers nextto them. Cribbage boards sit alongside the salt shakers, and barstools outnumber chairs. The exposed brick wall near the piano gives way to high wooden beams along the ceiling and the occa sional upside down house lamp pro vides just enough light to see across the comfy room. The wait staff is refreshingly un daunted by striking up conversations with customers, while owner Mike McCreery is not above sitting with clientele or helping take orders when things get busy. Nicole Barker | Photographer Peabody's Pub has the atmosphere of a neighborhood bar, not the superficiality of a chain restaurant McCreery said he wants to create an atmosphere where people talk and get to know each other. The attitude at Peabody's is so open that if patrons can't find a food selection they like on the menu, McCreery said he might have them talk to the chef. "We have lots of ingredients," he said, "chances are we can make something you'll like." The most eye-catching selections on the menu are the $5 evening spe cials served Monday through Saturday, PEABODY’S, page 10 Qoljf cU Vti jfin&bt. College students $22 for 18 holes $12 for 9 holes Would you like to be part of a progressive, dynamic team working to forge a stronger campus community through social change? Come join our staff! Coordinators receive a $ 125 monthly stipend. Obtain valuable experience and work with unique individuals who care about making a difference in our community. Application and job descriptions available in the Women’s Center, Suite 3 EMU. Accepting applications until positions filled. For full consideration, applications should be received by 10am, May 9th, 2005. For details, go to http://darkwing.uoregon.edu/~women Diversity Coordinator Education and Outreach Coordinator LGBTQ Issues Coordinator Sexual Violence Prevention and Education Coordinator Events Coordinator Visual Design Coordinator SIREN Editor-in-Chief Office Assistants (Work Study: $7.50/hour) Global Feminist Issues Intern (Earn upper division academic credit!) 0220351 Women of color and differently abled, queer, gender queer, trans and nontraditional students strongly encouraged to apply. AA/EOE/ADA Employer. ■ Video game review ‘Empire’ a role-playing martial arts adventure through stylized China BioWare's latest game borrows heavily from the creator's past successes while introducing new elements BY ANDREW MCCOLLUM DAILY EMERALD FREELANCE REPORTER In 2003, Canadian developer BioWare released "Star Wars: Knights of the Old Republic" forthe Xbox and PC. It proved to be one of the greatest role-playing games on Xbox, garnering praise from Star being trained by Master Li, an enig matic teacher. A feud with another student, Gao the Lesser, kicks off a series of events that thrusts the player into a search for Master Li and for answers to the mysteries surrounding our protagonist's ori gins. Along the way, players find wars Tans ana critics who had waited years for a decent digital Star Wars ad venture. The game earned BioWare over 50 Game of the Year Awards, and pushed the developer into the Courtesy gaming limelight. Instead of taking on the sequel to "Knights of the Old Republic" BioWare decided to make a role playing game (RPG) based on its own universe. The result is "Jade Empire," a martial arts RPG that bor rows heavily from the developer's past games, while introducing some new elements. "Jade Empire" takes place in a highly stylized, mythical version of China where demons and ghosts roam the world. Players take control of a promising martial artist who is themselves meeting colorful char acters and fighting ghosts, demons, pirates and other villains. "Jade Empire's" character cre ation system is wonderfully simplis tic. Players choose from six preset characters, each with their own specialties. Instead of the standard alphabet soup of character statistics (INT, DEX, STAM, etc.) the game breaks base stats down to mind, body and spirit. There is little inven tory in the game after all martial JADE, page 7 Join Us for the 2005 Johnston Lecture “Breathing Life into the Dead: Making History on the Page” Erik Larson BOOK SIGNING TO FOLLOW LECTURE THIS LECTURE IS MADE POSSIBLE WITH AN ENDOWMENT GIFT FROM THE RICHARD W. JOHNSTON MEMORIAL PROJECT. FOR MORE INFORMATION, CALL (541) 346-3819 AT THE SCHOOL OF JOURNALISM AND COMMUNICATION. ACCOMMODATIONS FOR PEOPLE WITH DISABILITIES WILL BE PROVIDED IF REQUESTED IN ADVANCE BY THURSDAY, APRIL 14, 2005. Limited reserved parking. SCHOOL OF JOURNALISM AND COMMUNICATION University of Oregon EO/AA/ADA institution committed to cultural diversity AUTHOR OF ISAAC’S STORM Af The Devil in the White City 4:00 p.m. Thursday, Apri: Alumni lounge Gerlinger Hall 1468 University Street GOT A STORY IDEA? RSS!^ -Qii!