■ Last call
Peabody’s Pub the real thing in a
neighborhood of foolish imitations
Owner allows patrons
to order almost anything
in this friendly atmoshpere
BY JOSH LINTEREUR
PULSE REPORTER
From sterile interiors decorated
with local sports paraphernalia to the
simple insertion of the word "neigh
borhood" into an ad slogan (a la Apple
bee's), the proliferation of chain
restaurants yields an unending series
of foolish attempts to recreate a home
grown ambiance.
But a true neighborhood pub re
quires an intangible blend of atmos
phere, attitude and clientele, which
cannot be artificially assembled from a
corporate boardroom. To see the real
thing, travel over to Peabody's Pub,
one of Eugene's best neighborhood
bars.
Inside the softly lit establishment lo
cated north of downtown at 444 E.
Third Ave., the fireplace crackles while
patrons swivel in their seats to trade
barbs with the strangers nextto them.
Cribbage boards sit alongside the salt
shakers, and barstools outnumber
chairs. The exposed brick wall near
the piano gives way to high wooden
beams along the ceiling and the occa
sional upside down house lamp pro
vides just enough light to see across
the comfy room.
The wait staff is refreshingly un
daunted by striking up conversations
with customers, while owner Mike
McCreery is not above sitting with
clientele or helping take orders when
things get busy.
Nicole Barker | Photographer
Peabody's Pub has the atmosphere of a neighborhood bar, not
the superficiality of a chain restaurant
McCreery said he wants to create
an atmosphere where people talk and
get to know each other. The attitude at
Peabody's is so open that if patrons
can't find a food selection they like on
the menu, McCreery said he might
have them talk to the chef.
"We have lots of ingredients," he
said, "chances are we can make
something you'll like."
The most eye-catching selections
on the menu are the $5 evening spe
cials served Monday through Saturday,
PEABODY’S, page 10
Qoljf cU Vti jfin&bt.
College students $22 for 18 holes $12 for 9 holes
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■ Video game review
‘Empire’ a role-playing
martial arts adventure
through stylized China
BioWare's latest game borrows heavily from the
creator's past successes while introducing new elements
BY ANDREW MCCOLLUM
DAILY EMERALD
FREELANCE REPORTER
In 2003, Canadian developer
BioWare released "Star Wars:
Knights of the Old Republic" forthe
Xbox and PC. It proved to be one of
the greatest role-playing games on
Xbox, garnering praise from Star
being trained by Master Li, an enig
matic teacher. A feud with another
student, Gao the Lesser, kicks off a
series of events that thrusts the
player into a search for Master Li
and for answers to the mysteries
surrounding our protagonist's ori
gins. Along the way, players find
wars Tans ana
critics who had
waited years for
a decent digital
Star Wars ad
venture. The
game earned
BioWare over 50
Game of the
Year Awards,
and pushed the
developer into the
Courtesy
gaming limelight.
Instead of taking on the sequel to
"Knights of the Old Republic"
BioWare decided to make a role
playing game (RPG) based on its
own universe. The result is "Jade
Empire," a martial arts RPG that bor
rows heavily from the developer's
past games, while introducing some
new elements.
"Jade Empire" takes place in a
highly stylized, mythical version of
China where demons and ghosts
roam the world. Players take control
of a promising martial artist who is
themselves meeting colorful char
acters and fighting ghosts, demons,
pirates and other villains.
"Jade Empire's" character cre
ation system is wonderfully simplis
tic. Players choose from six preset
characters, each with their own
specialties. Instead of the standard
alphabet soup of character statistics
(INT, DEX, STAM, etc.) the game
breaks base stats down to mind,
body and spirit. There is little inven
tory in the game after all martial
JADE, page 7
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