Image provided by: University of Oregon Libraries; Eugene, OR
About Oregon daily emerald. (Eugene, Or.) 1920-2012 | View Entire Issue (Nov. 2, 2000)
BWiWIhau Community Center tar the Pertonriny Arts 8th & Lincoln ■ Friday ■ Bi; Hippie CD Release Party, Contesy Clerks, Welsh Rabbit Rock $7 at door, 8:30 pm ■ Saturday ■ The Cherry Poppin’Daddies CD Release Party, 0PM Rock/Funk/Swing $13 advance, $15 door, 9:00 pm ■ Sunday ■ Gref's Eft's (featuring members of Zero), Roy C. Biv Jazz Rock $10 advance, $12 door, 7:00 pm All Ages Welcome • 687-2746 Bead It! O ® Beginning & Advanced If? t Beading sft/' Classes larlequin Beads & Jewelry ♦ 683-5903 Oregon daily emerald worldwide WWW. dailyemerald.com Stop by & check out our class list or visit our website: hariequinbeads.com Musique Gourmet Catering to tne Discriminating Collector CRITICALLY ACCLAIMED CLASSICAL MUSIC, OPERA, BROADWAY & FILM SCORES ON COMPACT DISC CD’S from $6.95 ^ n\ ' Ltoca^ Behind Bradfords 942 Olive Street • Free Parking Closed Tuesdays 343-9000 Student Airfares Eurailpasses More Than 100 Departure Cities s Study Abroad Ment universe! IT'S YOUR WORLD. EXPLORE IT studentuniverse.com 800.272.9676 PULSE EDITOR: MONICA HANDE ‘Average’ is anything but ■ The Lite and Death ot Joe Average/ a play appearing at Pocket Playhouse, is a light hearted comedy REVIEW Death of Joe Average' Pocket Playhouse By Mason West Oregon Daily Emerald Most people have some goal they want to reach, something that will be a challenge. Certainly, we are not content to just take our lot. Neither is Joe Average, but his goal is actually to be a lesser man than he is. Joe Average is a guy whose only goal in life is to live up to his name. But mediocrity and normal cy aren t in the cards tor Joe. As it turns out, Joe Average is anything but that. “The Life and Death of Joe Aver age” is a play written and directed by sophomore theater major Matt Chorpenning. It begins its three day run in the Pocket Playhouse today. As the play opens, we see Joe Average having just graduated col lege and being given an entry-level position at a urinal-mint company. With this bright future ahead of him, Joe rushes off to propose to his girlfriend. As Joe is down on one knee proposing, she is so hap py that she promptly dies. Upon finding this out, the mother of the unfortunate girl also keels over. One might think that this play is turning out to be rather sad, but it is surprisingly humorous. It isn’t a dark comedy; it’s just funny. Ac cording to Chorpenning, the audi ence is supposed to have a good laugh at Joe’s expense. We don’t feel guilty about doing this be cause Joe takes everything with a grain of salt and somehow man ages to get back on top — until something else happens. This light-hearted play has no great purpose and no catharsis — it may not even have a point. But what it does have is hilarious ab surdity. Joe’s father went insane af ter his mother died from a fatal ad diction to canned cat food. As a result of this insanity, Joe’s father believes he is the Virgin Mary and that his son, Joe, is Jesus. Of course, that’s only when he doesn’t take his medication. Ultimately, “Joe Average” gives audiences a much-needed emo tional break. It is the only one of the five shows being performed in the Pocket this term that is a pure comedy. It reminds us that some times legitimate theater doesn’t need to do much more than cause a little laughter. “Joe Average” runs today through Saturday at 5 p.m. Synthesizers go hog wild on CD ■ The new magnetophone album features varied time signatures and neat beats magnetophone two studios By Mason West Oregon Daily Emerald On the surface, it might look like magnetophone is another two-man electronic group following in the footsteps of others like the Pro pellerheads and The Crystal Method. But that assumption is proved wrong as soon as one hears their music. The band’s latest release, “i guess sometimes i need to be reminded of how much you love me,” is their first on record label 4 A.D., which boasts other artists such as the Pix ies and the Breeders. The two mem bers, Matt Saunders and John Han son, run old synthesizers through a multitude of various effects pedals to create music out of odd sounds. If you were to take any one sound from a song and let it last only a second, you might think that it was the cry of a dying VCR or a comput er connecting to the Internet. But when mixed together in the medley of songs on the album, sometimes the sounds are almost relaxing. The 13 tracks vary from light to hard in texture, but the most inter esting variations are in rhythm. When you hear a song, you have an underlying knowledge it has a rhythm, but that rhythm is not al ways easy to pick out. Some songs are in 3/4 time, some in 4/4; one is even in 5/4, which is unusual in popular music. The rest of the time, the rhythm is indeterminate. Those tricky guys in magneto phone will even fool you by estab lishing a steady rhythm and then disturbing it. When listening to the album for the first two times, I was constantly checking to see if the CD was skipping. So if you hate it when CDs get scratched, buy this album on the sole principle that you won’t be able to tell the differ ence. The titles of the songs are another oddity. Names such as “humdah” or “how I learned to love the fu ture” have nothing to do with any thing and were created with a com bination of Scrabble tiles and a Ouijia board. The band seems to be playing some joke, mocking the se riousness of musicians in the elec tronic industry. It is true that with the growing popularity of electronic music, peo ple are beginning to grow weary of artists who try to be too deep and meaningful. This band seems to be just a couple of guys who like to make fun music. The odd sounds and rhythms and even the title that they use to disturb and intrigue lis teners are like little funny jokes. The bottom line is that magneto phone has made an album that is multifaceted. You could sit down with your headphones and intent ly listen to the music, or you could have it be an ambient sound in the background. Either way, it is equal ly enjoyable. PlayStation2 not yet worth price Sony Corp.’s PlayStation2 is an in triguing middle step in the evolution of video games — somewhat like the first fish to pop out legs and awk wardly scramble onto the beach. Home video game systems have been around for almost a quarter century, from nearly forgotten pio neers such as Atari and Coleco to modern heavyweights Nintendo, Sega and Sony. But even as these systems have grown incredibly in computing horsepower, they still aren’t used for anything more than playing games. Industry leaders have been talk ing for almost a decade about using that horsepower for other tasks, ranging from loosely defined “in teractive entertainment” that would appeal to a broader audience than conventional video games to Web surfing and online shopping. PlayStation2 (www.playsta tion.com), arriving recently in very limited quantities at $299, is the first video game console created with these broader goals in mind. Because of component shortages, Sony made only 500,000 units available Oct. 26 instead of the 1 million promised earlier this year. Even though Sony promises to ship 100,000 units a week through the end of the year, the PlaySta tion2 will likely be hard to find on store shelves until after the holiday rush. Gamers are excited about PlayStation2 because it is much more powerful than the original PlayStation, making for more real istic characters and backgrounds, faster action and better sound. The central processor, for exam ple, runs at 295 megahertz and crunches instructions in 128-bit chunks, while the original PlaySta tion’s electronic brain works with paltry 32-bit instructions. PlayStation2 is built around a DVD drive, so the system can play DVD movies as well as game discs. In a first for video game consoles, the PlayStation2 is backward com patible; it will play the complete li brary of original PlayStation titles. I borrowed a PlayStation2 from Sony but could only get my hands on one game: a martial-arts fight fest called “Tekken Tag Tourna Turn to PlayStation2, page 6B