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About Eugene weekly. (Eugene, Oregon) 1993-current | View Entire Issue (Sept. 28, 2017)
GENDER AND GAMING Two women discuss their experience in the game making industry RO SA L I E VILE BY COR I N N E B OY E R R osalie Vile began making games at age 12 when she got her first copy of Game Maker, software that she uses exclusively now when she designs games. As an indie game designer at 24, she’s involved in all creative aspects of a game’s devel- opment — from a game’s inception to writing the narrative and seeing it through to a completed final product. She pro- grams games and crafts the art and music, too. “I really like doing different sorts of thing — like mak- ing the types of games that I would like to see that I don’t really see being made because they don’t have massive ap- peal,” Vile says. “I like to make games with a cooperative nature or with a deep narrative — mostly just experimental games is what I focus on.” Vile develops games for fun and enjoys the process. She sells and distributes them as well, but it’s not her fulltime job. Although game design serves as a creative outlet for Vile, she says she faces challenges within the gaming in- dustry. “I feel like especially being a queer woman in game design, in Eugene, which is where I make indie games, I’d say that the scene here is a bit of a boys club,” Vile says. While there are opportunities aimed at diverse gaming ex- periences — at places like Game Pub (formerly Shoryuken League) in Eugene and XOXO Fest in Portland — she says, “There have definitely, in the more day-to-day sense, been more examples of leaders in the community being less than inclusive of queer women.” Rachael, who doesn’t feel comfortable using her last name or the names of her games because she doesn’t want to receive “horrible messages,” is a two-dimensional asset production artist. “I draw environment tiles for 2D games. I draw monsters and character portraits and character con- cepts and stuff like that,” she says. Both Vile and Rachael say they’ve felt the effects of GamerGate. In 2014, women game developers were tar- gets of online rape and death threats across multiple web- sites and social media sites. The threads of misogynistic hate still trend on Twitter under the GamerGate hashtag, where anonymous gamers whine about women becoming “famous for doing nothing” because of the coverage wom- en in gaming received from the media. "GamerGaters" blame political correctness for the ex- plosion and justification of threats to women. More recent- ly, updates published in Vox and Now This about equality efforts for women in gaming are the subject of taunts on Twitter. “That is the one reason I decided to go anonymous. I wanted to be safe in my own home,” Rachael says of GamerGate. “I also wanted people to appreciate what I’d done and not for what I am.” Rachael says there’s a benefit to being part of the small indie gaming community. “Everybody knows each other, so if anybody pulled any shit, they would instantly be os- tracized. It’s a very close social scene going on, and it’s professional.” Currently, Rachael is working on three games, but doesn’t feel too overwhelmed. “Its not that bad, I just scribble on something like a madwoman for about an hour on each project a day and send them off. Then whenever I get feedback, back I go and mess with it more,” she says. And her advice for women game designers: “If you’re go- ing to put it out professionally, go gender neutral or pretend that you are a guy — if you can stomach that sort of idea.” She adds, “Get people to recognize your brand as some- thing that is good, reliable and worthwhile.” She says, for added safety, women have the option to reveal their gender after getting a job offer. ■ OREGON’S CONSTANT GARDENER Harvest Sale 10% -50% OFF Store-wide on all of your indoor and outdoor Harvest and Growing Supplies * * Some Exclusions Apply Eugene Location 990 Garfield Street (541) 636-4220 Springfield Location 2053 Laura Street (541) 747-8170 eugeneweekly.com • September 28, 2017 17