Image provided by: Clackamas Community College; Oregon City, OR
About The Clackamas print. (Oregon City, Oregon) 1989-2019 | View Entire Issue (Oct. 19, 2005)
rts Entertainment Clackamas Print Wednesday. Oct. 19, 2005 I rama department uts on fashion show or college donors dam J. Manley Ictata® Print 1st shy of two dozen women |ded file Clackamas Community |ege Foundation’s first women’s I tea on Oct 13 in gratitude for ■contribution to the college. The [event consisted of several speak- L d a special fashion show put on [e theater department. ftVe just wanted to do something [thanked them,” said organizer [n Martini, director of develop- | “This is kind of a girly event, (don’t think we’re girly girls. We pe the world, and we do it from [wn perspective.” [he fashion show displayed a lion of costumes designed by (Bradford, the theater depart- p’s costume designer, and her pts. The costumes came from a [ty of shows spanning Bradford’s [ears here at Clackamas. “[Even] I the very first show that I was just sewing on as a seamstress,” said Bradford. Cynthia Smith-English narrated lhe fashion show, giving brief expla nations of each play and the inspi ration behind each costume design, as the models mingled through die tables. Current and former students of the theater department modeled the costumes, many of whom appeared in costumes they once wore on stage. Some of these actors assumed their old characters as well Jayson Shanafelt going so far as to swipe some food, and some laughs, while in costume as Sir Andrew Aguecheek from ‘Twelfth Night” The function was accentuated by pianist Mike Van Liew, playing on a 9 ft Yamaha. During lhe fashion show, each grouping of costumes was accompanied by music from die respective show. Much of this music was originally composed for the col lege shows by Van Liew himself Close to 70 women were initially invited to the tea. “We looked at a list of donors,” said Martini. “And we looked at all of the women who had started scholarship funds here, or were part of a family that has started a fund, or have just contributed in some fairly significant way.” Though the final count was small er, Martini remained hopeful forfuture teas. “We knew the first one would be fairly small ... Every single person who said they were coming came, which is kind of amazing.” Attendees included not only donors and volunteers, but also their friends. The Foundation hopes to gain friends and funds for the college, and to introduce the college in a way that might encourage them to become involved. “I think it did exactly what we wanted it to do, I’m really pleased with it,” said Martini. “I think it was exactly what we had in mind. We wanted people to leam a little bit about the college, to have a good time, to connect with each other [and] to want to come back. Adam J. Manley Clackamas Print F lefil: Meagan KoDaleski, Mann Morrison and Jennifer Creel onlel characner onnfind p Dhe nheanre deparnmenns pasn for nhe fasion shon pnuaoh ctiilege donors. 5 isl;. Jeff Sorensen The Clackamas Print As video game companies continue to thrive, and games themselves make the shift from playground banter to household conversation, one force in the lives of gamers everywhere con tinues to threaten their evolution: parents. What concerns (and frank ly scares) me is that so many parents hatbor xcry little under standing of what their kids are really doing when they 'zone out” in front of their games. Some parents use their kids' video games as a stand-in baby sitter, while others forbid then- children to play them at aft. These are examples of what I call “bad parenting,” something I’m not licensed to deal with. For the rest of you who are making the effort to understand video gaming (the good parents), I’d like to offer some simple thoughts that might make gaming a bit less scary. First, video games alone do not make kids violent I believe most people remember and still cringe at the name “Columbine” and the tragic shootings that occurred there. An irresponsible journalist heard a rumor (which remains unconfirmed now six years later) that the shooters were desensitized to their own violence by a video game. What legal anti-video game activists and most of the mainstream media neglected was the journal of Eric David Harris, one of the two shooters responsible for what happened that day. In October 1998, about seven months before the shooting in April 1999, Harris spoke about choices and the fact that he made his own choice to kill. The vio lence awareness site knowgangs. com quoted the entry where he wrote: “It’s my fault! Not my parents, not my brothers, not my friends, not my favorite bands, not computer games, not the media, it’s mine.” Harris was just a very angry teen. Parents that blame video games for the actions of those boys are either misinformed or too lazy to inves tigate the truth. Next, your kid is not a zom bie. It sounds stupid, but so many parents believe that video games are like microwave ovens for the human brain. What they don’t realize is what kind of mental stimuli games can pro vide. Strategic and puzzle games (Tetris, Meteos, Age of Empires, etc.) exercise critical thinking and problem solving for children, while multi-player and online games (Mario Party, Halo, City of Heroes, etc.) pro mote concepts of sharing and fair-play as well as offer gamers opportunities for a healthy diet of competition; a chance for social interaction instead of antisocial and introverted behavior. It’s important to note, of course, that different games stimulate different parts of gam ers’ psyches, and there are some games that involve little more than repetitive button smashing. Personally, I believe that games like “Shrek 2” and “That’s So Raven,” which are targeted for a very young demographic and based on children’s television and movies, are even worse for kids to play because they don’t stimulate the brain, effectively making them dumber! I realize children don’t come with a manual, but parents need to take responsibility for what they teach their kids. Ironically, the games the media named as being responsible for Columbine4 are the same ones that I and many thousands of gamers like me grew up on. I can’t speak for everyone, but in my case my coaches, my counselors, and especially my parents taught me the difference between the video game world and the real world. They all taught me that violence always comes with responsibil ity, and I’m thankful evety day that they were smart enough to know having kids does too. The Everhart House Internet Care General Services 7630 S. Beavercreek Rd. Suite D Oregon City, OR 97045 (503) 650-7744 We also accept pre-orders by phone. Turn in this coupon to receive one free Egg Roll with the purchase of any Entreè! Drinks and other menu items are not included and may not be substituted. 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