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War: Game a must for PlayStation 2 fans Continued from page 9 grab the controller. When players first meet Kratos, we find him standing on Suicide Bluff star ing into the Aegean Sea below. Kratos casts himself off the cliff and moments before he hits the bottom, players flashback to the start of Kratos' jour ney. Kratos, a mortal, is commissioned by Athena to kill Ares. It seems that Ares has gone crazy with jealousy and has decided to destroy his sister's city, Athens, in a desperate bid for the atten tion of his father, Zeus. In order to kill Ares, Kratos will need to acquire Pan dora's Box, which is located in the puz zle-laden Pandora'sTemple. The production value of "God of War" is amazing. Levels are vast, de tailed and varied; they give the game an epic feel and lend to "God of War’s" superb storytelling. Early in the game players find themselves jumping from ship to ship fighting undead legion naires and Hydras.Later, players will find themselves peering through a sandstorm as they crawl through a desert listening for a Siren's song. Loading rarely stifles the pace of the game and the graphics are some of the best seen on the Playstation 2. "God of War's" combat is a brutal ballet of violence. The Blades of Chaos, Kratos' weapons, are a pair of huge knives connected to chains which are bound to Kratos' wrists. These weapons allow for some of the most imaginative combat in a video game. Kratos furiously whips his blades from one adversary to another as combos reach over 100 hits. After some battles players will find both their thumbs and wits exhausted. The fluidity of the combat is astonishing, a player can be dicing up harpies at one moment and then quickly dodging a Minotaur's club the next. It is clearthat "God of War's" pro grammers spent a lot of time dreaming up some of the most gruesome and imaginative ways to take out an enemy. PlayStation 2 PlayStation. 2 J? . For instance, when fighting Medusa the player will first have to whittle away on the queen of the Gorgons. After she takes enough damage, the symbol for the circle button will appear over her head beckoning players to grab her. Once Kratos grabs hold of Medusa players find themselves locked into a mini-game, quickly entering combina tions until Kratos manages to rip off the head of Medusa. Kratos is then able to use Medusa's head to turn enemies into stone. One of "God of War’s" greatest aspects is also the one of the game's low points. "God of War's” boss bat tles are so enjoyable and so satisfy ing that it is disappointing that there aren't more. Each boss, much like many of the game's enemies, has a gimmick. As players fight bosses it becomes quickly apparent that Kratos' blades will not be enough to take down the foe. It is up to players to discover each boss's weakness, or environmental factors that may help Kratos defeat the boss. It is important to note that "God of War" is extremely violent and that it in tended for a mature audience. Each swipe of Kratos' blade causes enemies to gush blood and Kratos seems to find some of the most brutal ways to kill any enemy. With that said, "God of War" is a must have for any Playstation 2 own er. It will take a player anywhere from 15 to 20 hours to beat and once the game is finished players will unlock deleted levels, extra content, and other new challenges. Playwright, author, radio. star, • and retired elf may be the most Tickets: The box office, BroadwayAcrossAmerica.com, or call 682-5000 • Groups (20+) call 744-1962. Jungle: New creatures, visuals break monotany uonunuea uom page a including ice caverns and lava pits. In "Jungle Beat," players control Donkey Kong, a huge fuzzy gorilla who's out to become the king of the jungle by conquering various fruit kingdoms. Each level is loaded with bad guys, as DK tries to collect as many bananas as possible before proceeding to the area boss to do battle for the throne. The action becomes repetitive, each level presenting only a small challenge of knowing when to jump and where. Game play can almost become automatic, often relying only on well-timed claps, which trig ger events to progress through the level. Thankfully, Nintendo recog nized this fact and went some dis tance to help break things up. DK encounters help in many different forms as the creatures of the jungle come to his aid; animals such as killer whales and flying squirrels present different types of play and help diversify the game. "Jungle Beat" also has a very polished visual aspect When the camera zooms in for boss battles, DK is covered in hairthat makes him look like a walking fuzzball with arms. The fact that Nintendo has gone the extra mile to create individ ual hairs and still have the game run at a smooth frame rate just makes you want to smile. The level designs leave you feeling a little empty. All of the visual work seems to have gone into characters, which become painfully obvious when it feels as if you've ran through the same blocky corridor 50 times. Miinougn jungie oeai is entertaining, it’s simply not meant to last. From start to finish, total game time will range anywhere from 2 to 4 hours depending on skill and how in-depth players wish to get. Ninten do tries to remedy this problem by presenting the idea of crests. Crests, objects that are earned after beating a world and collecting a specific number of bananas, are used to open up new levels in the game. In orderto collect all of the crests, players will have to venture into worlds multiple times before they can reach perfection. This type of game play can be enjoyable, but for those who just wish to go from point A to point B will find them selves backtracking to collect crests in orderto proceed further in the game. The game also takes a hit by be ing one-player, which is a real shame because "Jungle Beat" be comes a lot more fun with a group of people. Those who’ve bought more then one bongo for "Donkey Konga" will be saddened to see extra bon gos collect dust in this new adven ture. Normally Nintendo throws in a pitiful head-to-head battle mode to bring in more players, but they've decided to leave it out all together this time. For people who've already invest ed in the DK bongos, "Jungle Beat" will be a fine addition to their game collections. Those who haven’t pur chased the drums will be fine rent ing it instead. dustinreese@dailyemerald.com The University Studies Abroad Consortium, with programs in 24 countries, allows students to master languages and study disciplines — including business, fine arts and history — at distinguished, overseas schools. Soak up the vibrant culture and be transformed by the experience of living in a foreign land. • Summer, semester and yearlong programs • Wide range of academic courses • Internships • Language classes at all levels • Field trips and tours • Small classes • University credit • Scholarships • Housing UN IVERS1TY STUDIES ABROAD CONSORTIUM http://usac.unr.edu *775-784-6569