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About Oregon daily emerald. (Eugene, Or.) 1920-2012 | View Entire Issue (June 6, 2002)
Courtesy photo Tera Gambill says of her work: “Photography provides me the means to question what we accept as truth in regards to our visions. ” EXCITING OUTDOOR SUMMER JOR RwRkk Fighting Wildfires! No exp. needed Training Provided Apply now! 10am-4pm (541)746-7528 1322 N, 30th • Springfield Receive our weekly WebPage Update! www.bilou-clnefna8.com Nightly 4:45 & 7:00pm fi Mat 2:30pm (subtitles) III 492 E 1 3tH 686-2458 BIJOU LateNite—$4 Th-Sa, $3 Su-We ■nCNNOOF MOVIE TOUT SEDUCES YOU)” -4U*k»* NINE “Stacy Pvroftcrt great documentary on the tcrappy »b**t Irish who Invented vertical rirateboarthng. Higher* ncomm*ndaUocB.*-l<st> Wadwwrth. E.W. DOGTOWN AND 1-BOYS @ Nightly 9:15pm Sat Mat 2:45pm m 014162 ITO'Ihall 8th & Lincoln ■ Saturday ■ Courtesy Clerks, Bi? Hippie, 2Bucks Short, Basic Assumption Rock $5 door, 9:00 pai ■ Monday ■ Mike Walt ETheSecondmen, with Burning Bridges Rock $1 advance, $10 door, 8:00 pm ■ Wednesday ■ Croovie Ghoulies, Les Dra^uers, The Wristrockets Hard Rock $7 advance, $8 door, 8:00 pm All A^es Welcome • 6S7-2746 Community Center tor the Pertammy Arts Exhibit continued from page 7 • Painting by Kevin Bell, Michael Gambill, Mika Holtzinger and James Schauer • Photography by Shelley Foster, Tera Gambill and Samantha Stengel-Goetz • Sculpture by Mitch Mitchell • Visual Design by Dale Gron so and Naomi Kasumi —John Liebhardt Author Event & Signing John Reed The Kingfisher's Coll THURSDAY, JUNE 6th • 7:00pm Upstairs in Book Department For More Event Information, go to: www.uobookstore.com GEMINI Do you have issues you need to deal with? find out in the Classifieds every day! May 24,251 May 30-June 11 June 7,8 • |Benefit Matinee June2 at2pm for St. Vincent de Paul 687-5820x121 JEMU Ticket Office 346-4363 UT 8©x Office mmk* o«*> cwy 346-4191 ' Huit Center 682-5000 Iff* A Robinson Theatre Production Consoles take video games to die Web at industry expo By Victor Godinez The Dallas Morning News (KRT) LOS ANGELES — If you’ve never been to the Electronic Entertain ment Expo, just imagine a rock con cert, party and video game arcade rolled into one. Spread it out over 700,000 square feet, toss in 60,000 people over three days, and pump up the vol ume, fog machines and laser lights. That'll give you an inkling of what it was like at the just-conclud ed E3 show in Los Angeles, where game developers, publishers, in vestors, retailers, and print, broad cast and Web journalists — plus various industry hangers-on — tried out early versions of the games you’ll buy and play during the next year. Game consoles and PCs made a good showing, but the buzz this year was clearly about online games for the consoles. Sony, Mi crosoft and Nintendo all say they'll take their console con sumers online in some form or an other this year. Sony and the Seals Sony's centerpiece was “SO COM: U.S. Navy Seals,” an online shooting game where you play as a member of an elite military com mando squad hunting down terror ists. Set for an August release, when the Sony PS2 modem goes on sale, “SOCOM” is a more cerebral approach to the combat genre, re quiring you to coordinate with your teammates to track and kill the ter rorists in a variety of environments. You'll communicate with as many as 16 partners through on screen text or by speaking into a microphone headset that can rec ognize and transmit any one of hundreds of preprogrammed com mands, such as “Hold your fire,” “I’ve got the lead” or “Plant the ex plosives.” Other PlayStation 2 games that looked impressive included “The Getaway,” a “Grand Theft Auto III” type game scheduled for release this winter, and “Ratchet and Clank,” a three-dimensional plat form game in the Mario vein. Nei ther is an online title. Microsoft offerings Microsoft's offerings focused less on one particular game and instead showcased games that it is publish ing itself, as well as some being published by other companies. When Microsoft launches its Xbox Live network later this year, it will tout its online games “Me chAssault,” where you climb into a giant robot to blow up friends and surrounding cities, and “Midtown Madness 3,” a racing game set in Paris and Washington. For non-online games, Microsoft showed off “Crimson Skies: High Road to Revenge,” a visually stun ning aerial combat game where you pilot modified World War II planes. The Crimson Skies franchise, which is a ton of fun to play, first appeared on the PC about a year ago, and the Xbox version will hit this fall. As for Xbox titles from other publishers, Ubi Soft’s “Splinter Cell,” a stealth/combat game simi lar to Metal Gear Solid 2 but with better graphics, looks promising, as does LucasArts’ “Star Wars” role-playing game “Knights of the Old Republic.” But Sega had the best showing among the publishers with the Xbox-only “Panzer Dragoon Orta,” a shooting game where you pilot a dragon through apoc alyptic landscapes, and the styl ish PS2 title Shinobi, where you are a deadly ninja who slashes magical foes. Lines for Nintendo Nintendo’s titles for the Game Cube — updates or sequels to its “Super Mario Sunshine” (Aug. 26 release), “Metroid Prime” (Nov. 18), the “Legend of Zelda” (Febru ary) and “Starfox Adventures” (Sept. 30) — had gamers lined up to test them. All four looked and played well, including Zelda, which created a stir a few months ago when it was revealed that the game was adopting the cartoonish graphical style called cel shading. But “Metroid Prime” was head and shoulders above the rest. The graphics are amazing, the control is perfect and any doubts about mak ing the jump to a first-person per spective were erased. The game is as intuitive and fun as “Halo,” the near-perfect Xbox launch title, and should be a big hit. Nintendo hasn't announced any online titles yet, preferring to see how outside publishers succeed in getting GameCube owners to play online. © 2002, The Dallas Morning News. Distributed by Knight Ridder/Tribune Information Services. Animation continued from page 7 Hallock offers “Final Fantasy: The Spirits Within” and “Shrek” as other examples of how exaggera tion gives reality to animation. “The trouble with ‘Final Fanta sy’ was that the characters were too rigid. They were gorgeously drawn by the best animators in Japan, but the characters didn’t feel alive. In ‘Shrek,’ (the charac ters) feel alive, but they’re totally exaggerated,” she said. Other techniques used in some animation include physically scratching the fdm, then projecting it, according to Pat Welbm, a senior in the multimedia design program. He said the animators etch draw ings onto the negative, creating shapes and simulated movement. The art department encourages its students to develop a broad under standing of many different kinds of animation rather than specializing in just one, according to senior Nick Falbo. He will be one of the last few visual design majors to graduate this year. In the last four years, Falbo said he has been a part of “Animation Explosion” and has experimented with drawing, clay model, com puter and abstract animation, but he has not yet found a favorite medium. He said he will submit three or four pieces of animation for the event this year, including his BFA terminal project. “I’ve been experimenting with different narrative structures,” Falbo said. “How does alternative (narrative) structures affect the story itself?” In his project, he has taken Shakespeare’s character Ophelia, from “Hamlet,” and told her story through a forensic study of her death. The result is a very fragment ed view of Ophelia’s life and death, he said. Welbm and other animators have also experimented with using mathematical formulas to manipu late images. He said they could change the shape and. color of an image by changing the formula. Courtesy photo Hallock said each night will ex hibit many different animation pieces, and most animation pieces are less than five minutes long. “Get there early,” she said. “It fills up fast.” E-mail reporter Jen West at jenwest@dailyemerald.com.