HARESTOWN H I D E-AWAY by John Dukes McKee ll 12 13 WE ; THEY ' Direct The bunnies of Harestown are having a game of hide-and-go-seek, and you may help them play it. Two or four may play the game. If four play, partners are chosen. Each side has three rabbits; each will hide in one of the nine numbered hiding places shown in the drawing. Each side in turn decides (without allowing the rivals to know) where each of the bunnies is to be hidden. The opponents will have three guesses in finding 18 Family Weekly, April 21, 1957 4 5 Id 17 18 19 the rabbits. Scoring is as follows: one bunny found will count two points; two bunnies count five; three bunnies count ten. Play is continued until each side has had ten turns. The total for each side is then added and the side having the greatest num ber of points wins the game. You may use the score card at the bottom of the game if you wish. Now let's see who is the best guesser and which side scores the most! (I TO TrfliirffTwinp itatny Day Advice Bess A. Lee Do you know the easiest way to change wet to dry? Try changing one letter at a time to make a new word. You can turn wet into dry in six steps. For instance, No. 2 is bet. The definitions below will help you find the right, words. 1. Wet 2. Wager 3. To hit 4. An inlet 5. Twenty-four hours 6. Dry '3H Z 'WAX I :sj;masuv Fast Itatl Tommle Tabor This amusing game is an old favorite which you may not have played lately. The players sit in a circle on the floor. One player has a ball a tennis or golf ball will do and he begins the game by saying, "Bird, beast, or fish beast!" As he says "Beast" (he could choose any one of the three to say), he rolls the ball quickly to someone in the circle and he counts to ten as fast as he can. The person to whom he rolls the ball must name a beast before the other gets to ten. If he cannot, he must pay sT forfeit. The hard part of the game is that no one may use a name more than once, so that as the game goes on you must think of more different beasts, birds, and fish. You must be sure, too, that the creature you name is the right kind. Easter Egg Roll Eileen Daly You will need pencil, paper, crayons, and lots of breath for this amusing game. Draw lines about one inch apart across a sheet of paper. In the top space draw an Easter Basket. At the bottom write START. Cut a piece of paper one-half inch square for a "shooter." Each player has a different crayon. Place the shooter on the starting line. Each player, in turn, tries to blow the shooter into the first space. When he suc ceeds, he draws an Easter egg there with his crayon. On his next turn he tries to blow the shooter into the second space, and so on, drawing an Easter egg each time. The first player who has a line of eggs up to the basket and then blows the shooter onto the basket wins. Let'a Draw a Ilabbit Ann Davidow Draw a funny letter "D," With a base wide that you see. A pointed egg perches atop. Be careful now. Don't let it drop. Add ears and tail and lines for legs. A bunny rabbit sits and begs. And we who can't resist his plea Give him a carrot joyfully. l il M -i-i -ii.nin'1'itriiiin n 7 -1