The Oregon statesman. (Salem, Or.) 1916-1980, April 21, 1975, Page 65, Image 65

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    HARESTOWN
HIDE-AWAY
WB 1 2 6 17 S 19 10 I
' ' 1 w
. , ' . ;
The bunnies of Harestown ant having a
(am of hide-and-go-ieek, and you may help
them play it Two or four may play the gam.
If four play, partners are chosen. Each aid
hat three rabbits; each will hid in on of
the nine numbered hiding places shown in
the drawing. Each aid In turn decides
(without allowing the rivals to know) where
each of the bunnies is to 'be hidden. The"
opponents will have three guesses in finding
by John Dukes McKee
WIN
Direction
the rabbits. Scoring is as follows: on bunny
found will count two points; two bunnies
count five; three bunnies count ten.
Play is continued until each side has had
ten turns. The total for each aide is then
added and the aide having the greatest num
ber of points wins the game. You may us
the scor card at the bottom of th gam if '
you wish. Now let's see who is th best
gueaser and which side scores the most!
I
1
I
I
Rmlmg Day Advlem
Best A. Lee -Do
you know th easiest way
to change wet to dry? Try
changing one letter at a time
to make a new word. You can
turn wet into dry in six steps.
. For instance, No. 2 is bet Th
definitions below will help
. you find th right, words.
LWet
2-JVager
3. To hit
4. An inlet
5. Twenty-four hours
iDry ......
Fmst Brntt
Tommi Tabor
This amusing gam is an
old favorite which you may
not have played lately. The
players sit in a circle on the
- floor. One player has a ball
a tennis or golf ball will do
end he begins the game by
saying, "Bird, beast, or fish
beast!"
As he says "Beast (he
could choose any one of theV
three to say), he rolls the ball
quickly to someone in the
circle and he counts to ten as
fast as be can.
The person to whom be
rolls the ball must name a
beast before the other gets to
ten. If he cannot, he must
pay a forfeit The hard part
of th game is that no one
may use a name more than
once, so that as the game goes
. on you must think of more
different beasts, birds, and
fish. You must be sure, too,
that the creature you name
is the right kind.
Emster JEff JteII
.Eileen Daly
You will need pencil, paper, crayons, and lots of breath for
this amusing game. Draw lines about one inch apart across a
sheet of paper. In the top space draw an Easter Basket At
the bottom write START. Cut a piece of paper one-half inch
square for a "shooter." Each player baa a different crayon.
Place the shooter on the starting line. Each player, in turn,
tries to blow the shooter into the first space. When he suc
ceeds, be draws an Easter egg there with his crayon. On bis
next turn he tries to blow th shooter into the second space,
and so on, drawing an Easter egg each time. The first player
who has a line of eggs up to the basket and then blows the
shooter onto the basket wins. -
11 m Drmm
m ttmbbU
Ann Oavidow
b
Draw a funny letter "D,"
With a base wide that you see.
A pointed egg perches atop.
Be careful now. Don't let it
drop.
Add ears and tail and lines
for legs.
A bunny rabbit sits and begs.
And. we who can't resist his
plea
Give him a carrot Joyfully.
Family WmU, April tl, ISST