HOME & LIVING B2 — THE OBSERVER & BAKER CITY HERALD TUESDAY, MARCH 1, 2022 Video game addiction seeks a treatment By SARAH McBRIDE Bloomberg News Arcadia Kim devoted her career to video games, until one hit her in the face. The incident happened sev- eral years ago when Kim, a former studio operating chief at Electronic Arts Inc., was trying to peel away her then 10-year-old son from a game of Minecraft. He threw the iPad at her in frustration. Kim, 48, said the expe- rience inspired her to start a business in 2019 advising parents on forming healthy relationships between their kids and their screens. The work took on greater urgency this year when the World Health Organization began formally recognizing video game addiction as an illness for the fi rst time. Among gamers and par- ents and even within the medical community, there’s disagreement about whether gaming addiction is real. Either way, the WHO’s des- ignation could provide a boon to Kim and other busi- nesses like hers. Dozens of consultants operate in the U.S. alone, as well as an assortment of apps, camps, self-help books and treat- ment centers. A diagnosis of addic- tion is based on a series of symptoms, according to the WHO. They include a lack of control over the impulse to play video games, a ten- dency to prioritize it at the expense of other interests or obligations and continued or escalated involvement despite experiencing nega- tive consequences. Studies off er varying conclusions, in part due to disagreements over how to defi ne addiction, but they typically show the illness in 2% to 3% of people who play games. A similar con- Dreamstime-TNS Arcadia Kim, 48, was inspired to start a business in 2019 advising parents on forming healthy relation- ships between their kids and their screens after her 10-year-old son threw an iPad at her when asked to stop playing a game. The work took on greater urgency this year when the World Health Organization began formally recognizing video game addiction as an illness for the fi rst time. dition called gaming dis- order is more prevalent in the population than compul- sive gambling but less than compulsive shopping, esti- mated Matthew Stevens of the University of Adelaide in Australia. Achieving recognition was a years-long process. WHO member states voted in 2018 to add it to the orga- nization’s disease classifi ca- tion list, which helps stan- dardize health reporting and tracking worldwide. The change didn’t go into eff ect until last month, a lag designed to give the health care industry time to prepare. Yet, the debate rages on among behavioral scientists. At the American Psycho- logical Association, some members are lobbying the group to follow the WHO and acknowledge gaming addiction. The eff ort is facing resistance. The last time the association classi- fi ed a new addiction was in 2013, when it added gam- bling, said Paul Appelbaum, chair of the APA committee in charge of making such designations. Changes come slowly and “really need to be backed up by data if they’re going to be widely accepted,” he said. A broad recognition of the disorder would have legal ramifi cations. “It would make it more diffi - cult for courts to exclude experts who testify on video gaming addiction,” said Matt Bergman, an Oregon lawyer who has fi led lawsuits against social media companies on behalf of teenagers. In Kim’s line of work, she often deals with people who overindulge in games, but she’s reluctant to use the word addiction. “It has a very specifi c meaning,” said Kim, who advises parents through her consultancy Infi nite Screentime. “Let’s not turn it into something it’s not.” Before her son hit her in the face with an iPad, Kim spent almost a decade at Electronic Arts, the pub- lisher of Apex Legends, FIFA and Madden. She was COO of the Los Angeles studio, where she helped publish a Lord of the Rings game, oversaw development of the war games Medal of Honor Airborne and Com- mand and Conquer 3 and worked on the Sims 2. She’s proud of her time there. But there are aspects of Kim’s work that she still contemplates to this day. She compares part of her job to a novelist crafting a suspenseful plot or a televi- sion writer creating a cliff - hanger for the end of an episode. The goal was to ensure the games were hard to put down. “The more I was able to hook people, bring them into the world, bring something people could escape to—the better I was at that, the more suc- cessful I was at my job,” she said. EA said it off ers various parental control options to facilitate healthy habits for kids and ran an ad cam- paign in the U.K. to raise awareness of these tools. “Game play must be bal- anced with responsible play, and we take seriously our role in ensuring parents are empowered and aware of all the resources available to help them make the right decisions for their fami- lies,” Chris Bruzzo, the company’s chief experience offi cer, said in an emailed statement. Developers at EA also spent considerable amounts of time strength- ening what’s known as the compulsion loop, Kim said. Fine-tuning certain techniques can help draw players back, using such tools as a point system, character upgrades, extra lives and ample surprises. Many of the principles were laid out in a 2001 essay, Behavioral Game Design, by one of the industry’s most renowned researchers, John Hopson, whose credits include Microsoft Corp.’s Halo 3. Kim left Los Angeles in 2006 for South Korea and consulted for an EA studio there for two years. She now lives in Hong Kong. The iPad incident took place on a trip back to LA in 2017. The family was staying with Kim’s brother, Bernard Kim, the president of Zynga Inc., itself the cre- ator of many enthralling games such as FarmVille. (He said he supports his sister’s work.) Kim had rounded up her two young daughters for an outing but couldn’t fi nd her son. She suspected he was in active violation of the family rule limiting daily screen time to 20 minutes. Then she discovered him in a guest bedroom, a screen’s glow gently illuminating the covers he was hiding under. The ensuing outburst left her in tears, face stinging, slumped on the fl oor of a nearby bathroom. Kim concluded that her limits were unreason- ably tight, borne out of a sense of guilt about her prior professional work on games and fear over their power. She was uninten- tionally creating an associa- tion of shame with her son’s interest in the medium. Now Kim tries to embrace her children’s hobby. “My son gets so excited when he talks about his Minecraft world,” she said. For clients of Infi nite Screentime, Kim advises parents to play video games with their children and encourages kids to decide how long a game session should last before it starts and plan for intermissions. Kim also tells clients about the compulsion loop and how to recognize the hooks. People dislike being manip- ulated, she said, and simple awareness of the strategy helps control the impulse to overdo it. Dealing with bullies at backyard bird feeders By JOAN MORRIS The Mercury News DEAR JOAN: We have one bully of a robin who lives to dominate all bird feeders. He won’t allow any bird, except blue jays, to approach any feeder, let alone eat. I have many new feeding areas front and back, but this doesn’t help much at all. It’s very frus- trating, and I wonder if this behavior is unusual, and what else I might try. — Sharon Bender, West Yarmouth, Massachusetts DEAR SHARON: Robins aren’t included on the list of common bully birds, but perhaps this one was a bad egg. Fortunately, advice for dealing with one bully bird is the same for all bully birds. In the Bay Area, we often have issues with crows, California scrub- jays and mockingbirds. What these birds have in common with your robin is their size. They are all larger than the fi nches and other small tweeters that visit our backyard feeders, and because of that, they can be intimidating, whether they try or not. To reduce their pres- ence around your feeders, there are several things you can do. The fi rst is to take a look at what kind of bird feeders you’re using. Any that allow the larger birds easy access to the seed or suet should be removed. Replace them with caged feeders — seed feeders that are surrounded by a cage that allows the smaller birds in, but keeps the larger ones out. If you don’t want to replace feeders, which could be a costly change, try shortening the perches. Larger birds need a longer perch to accommodate their larger bodies. If you shorten them, the bigger birds can eat at the feeder. You should also elimi- nate or reduce the number of platform and ground feeders. These often attract larger birds because they are easy to access. Once their food supply is limited, the bully birds should look elsewhere and leave your smaller, more well-behaved birds to dine in peace. If you don’t When your computer is in despair OUTSTANDING COMPUTER REPAIR Fast and Reliable MOBILE COMPUTER SUPPORT DALE BOGARDUS 541-297-5831 Aching Feet? Step right into our office. 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