Oregon daily emerald. (Eugene, Or.) 1920-2012, October 06, 2005, Page 6, Image 6

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■ Video game review
Xbox’s new ‘Far Cry ’ adds depth,
intrigue to first-person shooters
'Far Cry Instincts' gives
Xbox fans a reward
BY ANDREW MCCOLLUM
PULSE REPORTER
The first-person shooter is a
bloated genre. It seems that a sub
par FPS is released every other
week. So when UbiSoft announced
that it would be creating a version of
"Far Cry" for the Xbox, it was hard to
get too excited. The original "Far
Cry" was a gorgeous and entertain
ing PC shooter set on a tropical is
land that humbled even the most
powerful computers. It was hard to
imagine an Xbox version of the game
amounting to more than a dumbed
down port of its PC predecessor.
Thankfully "Far Cry Instincts," devel
oped by UbiSoft Montreal, is not
straight port of the PC game but an
amped up version that adds new
gameplay elements to "Far Cry's" ex
cellent tropical locales.
In "Instincts" players control
Jack Carver, an ex-Navy commando
who spends his days ferrying tourists
all overthe South Pacific. One day
Carver finds himself stranded in the
Jacutan islands, a mysterious archi
pelago, after his boat is destroyed in
a hail of gunfire. Carver has to find
Valerie Cortez, the journalist who
paid him to take herto the islands
and then find a way to safety. Carver
will have to face an island full of mer
cenaries out to kill him for reasons
that remain unclear.
The key to "Instincts'" success is
its amazing graphic engine; "In
stincts" is easily one of the Xbox's
best looking titles. The game's tropi
cal environments are huge and be
lievable. Players will likely get lost in
the game's lush tree- and foliage
filled forests. It is easy to be sur
prised by mercenaries who some
times blend in with the forest. The
game's excellent sound heightens the
sense of immersion.
"Instincts" nicely balances run
and-gun gameplay with an elegant
stealth mechanic that helps when
Carver is severely outnumbered.
Since much of the game takes place
Courtesy
"Far Cry Instincts" includes the addition of feral abilities to the main
character and a "predator" game style on top of the original game.
in dense forest areas, Carver is often
able to crawl through the underbrush
sneaking up on his unsuspecting
prey. Jumping out of the
bushes to attack victims is a very
satisfying feeling, as is luring
mercenaries toward the traps that
Carver can place.
The one major aspect that sepa
rates "Far Cry Instincts" from the
original game is the addition of feral
abilities. A few hours into the game
Carver gets injected with something
that gives him feral powers. Carver
is able to slash at his enemies with
devastating melee attacks, he also
gains super speed and heightened
senses. The feral powers are a wel
come addition to the "Far Cry" se
ries, and serve to enhance an al
ready solid game.
"Instincts" also features a de
cent 16-person multiplayer mode
that includes standard game types
Chaos (Deathmatch),Team Chaos
and Steal the Sample (capture the
flag) as well as a unique game type
called Predator. In Predator a group
of players work together to take
down one player who has all the fer
al abilities. The multiplayer action is
fun, but the game's single player was
clearly UbiSoft Montreal's focus.
"Far Cry Instincts" is a great first
person shooterthat shows off the
power of the Xbox in its twilight
months. Hopefully, shooters on the
Xbox 360, Microsoft's next genera
tion console slated for release in No
vember, will showthe same level of
innovation and attention to detail
that "Instincts" does.
amccollum@dailyemerald.com
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